Audience: This game is aimed for 6+ years as controls will be fairly simple and basic, making the game a casual and fun game to play for any age. To make the game more appealing to younger users there will be bright colours and noises, it will be fairly interactive so that interest is kept. There will also be an option in settings for colour and sound to be "muted" so that children and adults with sensory issues can play too.
Typography: typography will be fairly simple but have an arcade feel to it - aka the OCR font.
AUDIENCE:
social grade social status occupation
A upper middle banker, high management
B middle teacher, office worker
C1 lower middle manager, teacher
C2 skilled working
class
D working class
E unemployed
Players motivation: In this game the player is trying to reach the final level - to defeat enemies and make space a safe place.
Genre: The genre is an 80s retro/arcade take to flappy bird, but instead it uses a spaceship. Try to avoid rocks, enemies and slime and gain points and speed as you go throughout the game!
Target customer: The target customer is for 6+ ( a fun game for anyone, casual gameplay) this game is similar to flappy bird (which had a lot of hype) however this is set in space, a lot more is going on.
Competition: This game is a lot like flappy bird, in the sense that you have to tap or press (spacebar) to stay in the air, and avoid danger at all costs. Its may be better than the original flappy bird because its more interactive and has more outcomes, fun colours and sprites.
Target hardware: This game is mostly for phones and tablets but can also be played on the laptop or computer, making it available for everyone.
Characters: Theres 2 characters, each are fun and interactive, one of which is an enemy, the other is you. The evil character is an alien eyeball which causes you to lose health, it chucks out obstacles (colliders) such as rocks and slime and is a collider itself. You are the spaceship, at the start of the game youre assigned with a blue and grey ship in which you use to get around to next levels and avoid obstacles. In this game there are also several pick ups which are point coins, speed coins and Jewels which means you can be protected for a certain amount of time so if you do collide with an enemy, you can defeat it.
Mood board for game:
HUD:


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