Thursday, 14 December 2017

2d Games Design doc.


GAME ART STYLES


Photorealism - Detailed and unidealized realistic yet surreal artwork and images.






Pixel - 8bit style work, blocks of color to create arcade type artwork and assets.


Exaggerated - exaggerated art is involving some surrealism making the subject image exaggerated by adding giant eyes or abnormally large hands - or unrealistic ideas




Abstract- abstract is a is of colors and styles and is seen as abstract because it's not one specific thing, consumers or viewers as such can interpret it by themselves







GRAPHIC SPEC DOC AND HIGH PITCH.

Summary: The game is a 2d take on flappy birds game set in space, there are a variety of different settings/scenes which change upon meeting new tasks or transitioning to new levels. In this game your character will be spaceship sprite or bot, the task is to fight/defeat evil enemies, your character will also change upon new levels and so will enemies to keep excitement. This will get increasingly harder over the next few levels, to separate levels there will be a static screen, this creates a retro/80s vibe which is the feel the game will have throughout. The game is a 80s/retro arcade game and so will be a blast from the past!

Audience: This game is aimed for 6+ years as controls will be fairly simple and basic, making the game a casual and fun game to play for any age. To make the game more appealing to younger users there will be bright colours and noises, it will be fairly interactive so that interest is kept. There will also be an option in settings for colour and sound to be "muted" so that children and adults with sensory issues can play too.

Typography: typography will be fairly simple but have an arcade feel to it - aka the OCR font.

AUDIENCE:

social grade        social status       occupation

A                        upper middle       banker, high management

B                        middle                  teacher, office worker

C1                      lower middle        manager, teacher

C2                      skilled working
                           class
D                        working class

E                         unemployed


Players motivation: In this game the player is trying to reach the final level - to defeat enemies and make space a safe place.

Genre: The genre is an 80s retro/arcade take to flappy bird, but instead it uses a spaceship. Try to avoid rocks, enemies and slime and gain points and speed as you go throughout the game!

Target customer: The target customer is for 6+ ( a fun game for anyone, casual gameplay) this game is similar to flappy bird (which had a lot of hype) however this is set in space, a lot more is going on.

Competition: This game is a lot like flappy bird, in the sense that you have to tap or press (spacebar) to stay in the air, and avoid danger at all costs. Its may be better than the original flappy bird because its more interactive and has more outcomes, fun colours and sprites.

Target hardware: This game is mostly for phones and tablets but can also be played on the laptop or computer, making it available for everyone.

Characters: Theres 2 characters, each are fun and interactive, one of which is an enemy, the other is you. The evil character is an alien eyeball which causes you to lose health, it chucks out obstacles (colliders) such as rocks and slime and is a collider itself. You are the spaceship, at the start of the game youre assigned with a blue and grey ship in which you use to get around to next levels and avoid obstacles. In this game there are also several pick ups which are point coins, speed coins and Jewels which means you can be protected for a certain amount of time so if you do collide with an enemy, you can defeat it.


Mood board for game:

HUD:







Project: Game Design Basics – The High Pitch Document
Unit 1: Introduction to Media Processes and Technical Skills


Rhiannon Curle
https://rhiannonbethidc.blogspot.co.uk/



Materials and equipment required:
Equipment
Purpose
£
$
Imac pro
To store  and create work
1,249
1,640
Apple keyboard
essential
142
186
Adobe suite
Creation of assets
38
50
Mouse
essential
8
10
Unity
To create the game
90
125
Camera (hire)
After effects, green screen and photography for game
150
200
Green screen
Photography for game
13
17
Microphone
Recording sounds and foley for game
30
40
Eyebox bristol studio + all equipment
Studio, space to create game
33
43
Maya
To create game
204
266
Sketchbook
For concept ideas and pre production work
3
4
Pens
Pre production work
2
3
Headphones
Recording
40
52
Drawing tablet
Art assets
100
130







Risk assessment:

Hazards
Who may be harmed?
What are you doing already?
Further action
Action by whom?
Action by when?
Stress or being bullied by another colleague
Staff.
Issuing Warnings.
If it continues then you may be removed from the group.
A colleague notifying a boss or manager - all staff.
When its continued when warning has been given.
Wires - trip hazards
Staff or other personell visiting.
Keeping them tidy.
Cable ties to prevent tripping even more.
All staff keeping an eye on loose objects.
From now onwards.
Displays and screens - effects on peoples sight e.c.t
Staff risk posture problems and overuse which can cause sore eyes.
Work planned to ensure breaks and shared work setting.
Ensure staff get regular breaks away from screens.
All staff notifying of any problems, manager is ensuring breaks.
From now onwards.
Electrical - electrocution
Staff.
Fixing faulty electricals.
Ensuring nothing is faulty before installing it.
Technicians and staff.
From now onwards.
Fire - fatality
Staff.
Ensuring equipment is safe and fixed when needed.
Ensuring nothing is faulty when installed.
Technicians and staff.
From now onwards.
Lone working - unknown accidents or injury
Staff.
Ensuring no one is working alone completely and equipment is used under supervision.
Two people to a work station rather than one.
Staff and boss/manager making sure they enforce this rule.
From now onwards.






Contingency plan:
Scenario
Studio is booked and cant be used.
Someone is ill.
Equipment isn’t available
Response
Search elsewhere for other places to work.
Split the Jobs between other colleagues.
Look around for equipment elsewhere to hire.
Re-scheduling
Re- shcedule deadlines so that you can get work in without stress.
Re- schedule lower priority plans for higher priority plans.
Re-schedule work around using equipment.
Preparedness
Check dates of when the location is being used and find elsewhere for those days.
Use other colleagues as back up and ask them to fill in.
Ask other colleagues to bring in any equipment they may have.

Graphic specification document
Company name: Bold studio
Logo:




Visual style: The games visual style is mostly vector work and stays minimal with no line work, purely using shapes to show objects, the artistic style is contempary concept and minimalism. The colour has no depth, shading or gradient apart from the asteroids and so it lacks detail which focuses gameplay.

HUD: The heads up display is very minimal as just 3 lifelines.








Typography:





Mood Board:
High pitch

High concept: The game is a 2d take on flappy birds the game, but set in space. Fight enemies and move onto new levels as the difficulty increases and collect coins to upgrade your ship!

Summary: There are a variety of different settings/scenes which change upon meeting new tasks or transitioning to new levels. In this game your character will be spaceship sprite or bot, the task is to fight/defeat evil enemies, enemies change upon new levels to keep excitement. This will get increasingly harder over the next few levels, to separate levels there will be a static screen, this creates a retro/80s vibe which is the feel the game will have throughout. The game is a 80s/retro arcade game and so will be a blast from the past!

Audience: This game is aimed for 6+ years as controls will be fairly simple and basic, making the game a casual and fun game to play for any age. To make the game more appealing to younger users there will be bright colours and noises, it will be fairly interactive so that interest is kept. There will also be an option in settings for colour and sound to be "muted" so that children and adults with sensory issues can play too.

Typography: typography will be fairly simple but have an arcade feel to it - aka the OCR font.

AUDIENCE:
social grade        social status       occupation

A                        upper middle       banker, high management

B                        middle                  teacher, office worker

C1                      lower middle        manager, teacher

C2                      skilled working
                          class
D                        working class

E                         unemployed


Players motivation: In this game the player is trying to reach the final level - to defeat enemies and make space a safe place.

Genre: The genre is an 80s retro/arcade take to flappy bird, but instead it uses a spaceship. Try to avoid rocks, enemies and slime and gain points and speed as you go throughout the game!

Target customer: The target customer is for 6+ ( a fun game for anyone, casual gameplay) this game is similar to flappy bird (which had a lot of hype) however this is set in space, a lot more is going on.

Competition: This game is a lot like flappy bird, in the sense that you have to tap or press (spacebar) to stay in the air, and avoid danger at all costs. Its may be better than the original flappy bird because its more interactive and has more outcomes, fun colours and sprites.

Target hardware: This game is mostly for phones and tablets but can also be played on the laptop or computer, making it available for everyone.

Characters: There are 2 characters, each are fun and interactive, one of which is an enemy, the other is you. The evil character is an alien eyeball which chucks out obstacles (colliders) such as rocks and slime and is a collider itself - all cause you to decrease in health. You are the spaceship, at the start of the game you are assigned with a blue and grey ship in which you use to get around to next levels and avoid obstacles, there are also several pick ups which are point coins, speed coins and Jewels which means you can be protected for a certain amount of time so if you do collide with an enemy, you can defeat it.

Design goals: The aim in this game is to cause excitement and build strategy skills whilst it's a casual game play. The aim is to have fun and move on to levels, increasing difficulty as it goes.






















Asset pre-production and final photoshop products:

Pickups:


Colliders sprites:

Final Photoshop environment:




Ship asset:


Level map and character movement:


Game controls are fairly simple as this is a similar concept to flappy bird, if this was played on a laptop or computer you would press (space to jump) and the left and right arrow keys to dodge colliders and enemies, if this was a phone app you would just tap to jump and let go to drop.



Gantt chart:


















Mindmap:






Critical review:

The quality of my work is good overall, i have taken time on every task and have completed it to the best of my ability and included sketches and rough designs for concepts of my game. The work is thought out and planned, however not as much as it could have been as I didn't always have a clear structure to follow and would get confused sometimes - this comes to communicating ideas across.

Communicating my ideas across was hard but it came out relatively strong and just needed cleaning up and some order, more due to luck than planning. Next time I will find a structure to follow to help me complete this to make the task quick and easy so that other tasks and projects can be prioritized.  One other way to better communication skills would be to include more drafts and mindmaps so that people, as well as myself, have a clear understanding and ideas to go by and follow.

My first attempt at a 2d platformer was hard at first, as coding isn't something I specialize in, however it was interesting to learn how to command a sprite to move and insert colliders into the game. It's quite hard to grasp and so to develop a better understanding of this, I will watch tutorials for unity and spend time learning more on coding as we need to show a basic understanding of it.

Time management is key in this project and so I struggled a lot, while I had met deadlines, if I had planned it out more I think this would've been I process, to achieve this next time I will make a checklist to tick off tasks and deadlines so that I can manage work with ease. Things that went well are my art and asset creations, contingency plans and graphics specification doc, these were enjoyable tasks where i could have a lot of creative input and so this was easy and could be done to high abilities.

The asset creation was all created in illustrator and photoshop in which I have developed a basic understanding of how to create assets for games and add shading and gradients. These would've been even better if I hadn't rushed them and taken more time to conclude and have definitive plans, next time I will spend longer conducting primary research to get other peoples opinions and points of views rather than just my own so that I have a broad view of what may go well and what may not with consumers.

Consumer research would have been beneficial as I would have been able to find a clearer structure to follow and know what my game assets would benefit from - I will include this in my game plan next time to assure that I can follow a structure, rather than just my own ideas, as these may not be ideal to everyone and some input is always needed by people other than just myself.


Game file types
File type
Extension
Function
Pros
Cons
Sound
.Mp4
It uses codecs to organize files within folders and containers
widely supported on lots of platforms and a good format
Large file size to lack of compression rates.
Sound
.MKV
uses codecs to organize files within folders and containers
Has menus like a DVD would have and can store unlimited data

not as widely supported and not on every platform
Image
.Gif
Used to send/convey messages. Quick. Low data and is mostly used on social media.
Compression - small sizes - easy to share. 256 color palette. lossless compression. Widely supported. Supports alpha channels. Has multiple frames.
Level of quality in file goes to a certain size. Low maximum color depth.Oldest format.
Image
.PNG
PNGs are used as a single file format as images. low data and mostly used around social media and graphics for websites.
Uses lossless compression. Suitable for icons. Replacement of GIF. Has alpha channel transparency.
Bigger file size than JPG. Has a big generated file size.
Image
.JPEG
JPEGs are a near lossless image format and has a standard set of test images.
JPEGs generally perform better than PNGs and the file sizes and resolutions are directly comparable to PNGs
Although JPEGs generally perform better than PNGs on images, some images that are PNGs are substantially better on color depth. JPEGs lose quality upon compression.
Image
.TIFF
Used format interchange between apps and so arent easily used anywhere other than between applications for photo editing.
TIFFs support both types of compression from GIFs and PNGs and so overall are better. No data is lost throughout the process of scanning or compression. Can be used with most computer software. 16 Bit capability. Helps prevent posterization.
Images take up a lot of space on your drive. Difficult and impossible to send in emails or any other sharing site.
Video
.MOV
MOV is the most commonly used suffix for quicktime files and is an audio and video file format.
very versatile and is across all platforms, advantageous because files are generally small and have lossless compression. NO CODECS.

can only be so small and the files are not always simple.
Video
.H.264
Is an MPEG file type (movie pictures experts group) with an MP4 file extension.
Its efficient with low motion video content and no codecs are needed.
H.264 files are still in the process of being formulated. They are sensitive to motion complexity and compression isn't as efficient.
Video
.AVI
AVI is a video and audio file format.
simple and is spread across all platforms, no other hardware is needed for it to work.

there are many codecs to use for it and lose quality if compressed too much however if not compressed the file size is very big.

Video
.FLV
FLV is a file format by adobe to store or deliver synchronized audio and film.
FLV files are generally small and store a lot, quality is high unless they're compressed over limit.
FLV files need a lot of codecs to work and so take up a lot of space than without the codecs...